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	<lastBuildDate>Mon, 12 Mar 2012 17:15:19 +0000</lastBuildDate>
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		<title>GDC 2012 &#8211; Friday Recap</title>
		<link>http://bangrevolution.com/wordpress/?p=256</link>
		<comments>http://bangrevolution.com/wordpress/?p=256#comments</comments>
		<pubDate>Mon, 12 Mar 2012 17:07:42 +0000</pubDate>
		<dc:creator>mattregnier</dc:creator>
				<category><![CDATA[.random]]></category>

		<guid isPermaLink="false">http://bangrevolution.com/wordpress/?p=256</guid>
		<description><![CDATA[FRIDAY Uncharted 3: Outsourcing with Naughty Dog and Xpec This was an incredible talk (to those of us dealing with Outsource partners). Main take-aways were they have too much management between the artist/outsourcer. Not an ideal situation. Outsourced entire level designs.  Highbar established in-house for first part of level, then iteration happened on their end. [...]]]></description>
			<content:encoded><![CDATA[<p><strong>FRIDAY</strong><br />
<strong>Uncharted 3: Outsourcing</strong> with Naughty Dog and Xpec<br />
This was an incredible talk (to those of us dealing with Outsource partners).</p>
<p>Main take-aways were they have too much management between the artist/outsourcer.</p>
<p>Not an ideal situation.</p>
<p>Outsourced entire level designs.  Highbar established in-house for first part of level, then iteration happened on their end.</p>
<p>Shipped a &#8216;lite&#8217; version of their engine to outsourcers to test and ensure adherance, unfortunately due to technical iteration on state-side end, this proved to be lost time and NOT a good way to go.</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
]]></content:encoded>
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		<title>GDC 2012 &#8211; Thursday Recap</title>
		<link>http://bangrevolution.com/wordpress/?p=254</link>
		<comments>http://bangrevolution.com/wordpress/?p=254#comments</comments>
		<pubDate>Mon, 12 Mar 2012 17:05:09 +0000</pubDate>
		<dc:creator>mattregnier</dc:creator>
				<category><![CDATA[.techart]]></category>
		<category><![CDATA[Camera]]></category>
		<category><![CDATA[GDC]]></category>

		<guid isPermaLink="false">http://bangrevolution.com/wordpress/?p=254</guid>
		<description><![CDATA[THURSDAY The Cameras of Uncharted 3 Used more smaller targeted cameras programmer based using maya, spline, etc then created cam blend system amazing in-game cam spline system fixed cam and debugging features bake cameras down to character had a parenting system that they used to hookup to options and then scripted object cam collision probe/aoe [...]]]></description>
			<content:encoded><![CDATA[<p>THURSDAY<br />
<strong>The Cameras of Uncharted 3</strong></p>
<ul>
<li>Used more smaller targeted cameras</li>
<li>programmer based</li>
<li>using maya, spline, etc</li>
<li>then created cam blend system</li>
<li>amazing in-game cam spline system</li>
<li>fixed cam and debugging features</li>
<li>bake cameras down to character</li>
<li>had a parenting system that they used to hookup to options and then scripted object</li>
<li>cam collision probe/aoe<br />
cam damped spring /softened<br />
flip 180 rule in brawl cam</li>
<li>embed multiple melee cams into the animation</li>
<li>left rotation but parented position</li>
<li>low frequency shake<br />
gave ability to animators</li>
</ul>
]]></content:encoded>
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		<title>GDC 2012 &#8211; Wednesday Recap</title>
		<link>http://bangrevolution.com/wordpress/?p=251</link>
		<comments>http://bangrevolution.com/wordpress/?p=251#comments</comments>
		<pubDate>Thu, 08 Mar 2012 15:53:42 +0000</pubDate>
		<dc:creator>mattregnier</dc:creator>
				<category><![CDATA[.random]]></category>
		<category><![CDATA[GDC]]></category>
		<category><![CDATA[Outsourcing]]></category>
		<category><![CDATA[Techart]]></category>

		<guid isPermaLink="false">http://bangrevolution.com/wordpress/?p=251</guid>
		<description><![CDATA[Another great round of talks today. I spent a good deal of the day in meetings, but attended two fantastic sessions. One was from the company that bought the failed APB game. APB monetization challenges hailand rising APB reloaded fallen earth UGC &#8211; assisted publishing reloaded games platform@reloadedinc.com sword of new world freetoplay they own [...]]]></description>
			<content:encoded><![CDATA[<p>Another great round of talks today. I spent a good deal of the day in meetings, but attended two fantastic sessions. One was from the company that bought the failed APB game.</p>
<p><strong>APB monetization challenges</strong></p>
<ul>
<li>hailand rising</li>
<li>APB reloaded</li>
<li>fallen earth</li>
<li>UGC &#8211; assisted publishing</li>
<li>reloaded games</li>
<li><a href="http://platform@reloadedinc.com">platform@reloadedinc.com</a></li>
<li>sword of new world</li>
<li>freetoplay they own trademark!</li>
<li>they set M title</li>
<li>music editor in game!</li>
<li>unreal mgmt server system</li>
<li>amazing custom character</li>
</ul>
<p style="text-align: left;">merging ok with losing</p>
<ol>
<ol>
<li style="text-align: left;">bad missions</li>
<li style="text-align: left;">skill ratings system sucks</li>
<ul style="text-align: left;">
<li>curve matching Bayesian matching</li>
<li>if win first match 30% to spend $</li>
</ul>
<li style="text-align: left;">rewarding bad behavior</li>
<ul style="text-align: left;">
<li>encouraged cheating/tools</li>
<li>went to double threat = bad</li>
</ul>
</ol>
</ol>
<p style="text-align: left;">map inflexibility</p>
<ul style="text-align: left;">
<ul style="text-align: left;">too large, no noob zone, too procedural, no manual map building.</ul>
</ul>
<p style="text-align: left;">had to build NEW all by hand</p>
<p style="text-align: left;">no signposts</p>
<p>removing tutorial = 20% bump in retention, learned ease/accessible</p>
<p>?tutorial: why not make it better?</p>
<ul>
<li>scammers/cheaters/dos attacks/game optimization
<ul>
<li>gear, guns, cars, clothing</li>
<li>time-savings</li>
</ul>
<p>premium accounts<br />
-shorten time<br />
weapons added trials<br />
gear-cosmetics is lowest revenue<br />
-monetization it was NOT important<br />
end of match push buy premium<br />
1000 days to find f2p peak<br />
plan for peak revenue<br />
140k<br />
.5 players<br />
shooting for $30 arpu</li>
</ul>
<p><strong>Technical Art of Diablo 3</strong></p>
<p>The second talk was from Blizzards Lead technical artist regarding how their technical art team evolved over the course of Diablo 3 production.</p>
<p><strong>Takeaways:</strong></p>
<ol>
<ul>
<li>turned into imagineers</li>
<li>by allowing for rapid iteration with tools able to become designers</li>
</ul>
</ol>
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		<title>GDC 2012 &#8211; Tuesday Recap</title>
		<link>http://bangrevolution.com/wordpress/?p=247</link>
		<comments>http://bangrevolution.com/wordpress/?p=247#comments</comments>
		<pubDate>Thu, 08 Mar 2012 15:44:06 +0000</pubDate>
		<dc:creator>mattregnier</dc:creator>
				<category><![CDATA[.random]]></category>
		<category><![CDATA[GDC]]></category>
		<category><![CDATA[Outsource]]></category>
		<category><![CDATA[Techart]]></category>

		<guid isPermaLink="false">http://bangrevolution.com/wordpress/?p=247</guid>
		<description><![CDATA[Key takeaways Hansoft dependency tracking = suck Tuesday-Techart Bootcamp powershell .net modules integrated xaml remove SQL database interaction com interface! for working with excel /photoshop Rob from Bioware pay technical debt automate crash/errors mandatory and thorough code review single point for review/dictator Seth cohesion/collaboration at team lvl guide teach measure trust jason Hayes volition working [...]]]></description>
			<content:encoded><![CDATA[<p>Key takeaways<br />
Hansoft dependency tracking = suck</p>
<p><strong>Tuesday-Techart Bootcamp</strong><br />
powershell</p>
<li>.net modules integrated</li>
<li>xaml remove </li>
<li>SQL database interaction<br />
com interface! for working with excel /photoshop</li>
<p><strong>Rob from Bioware</strong></p>
<li>pay technical debt</li>
<li>automate crash/errors</li>
<li>mandatory and thorough<br />
code review</li>
<li>single point for review/dictator</li>
<p><strong>Seth</strong></p>
<li>cohesion/collaboration at team lvl</li>
<li>guide</li>
<li>teach</li>
<li>measure</li>
<li>trust</li>
<p><strong>jason Hayes volition</strong></p>
<li>working on insane</li>
<li>lessons in tools</li>
<li>tool briefs/one sheets</li>
<p><strong>description</strong></p>
<li>what is the main issue?</li>
<p><strong>Function</strong></p>
<li> how is user going to work?</li>
<p><strong>justification</strong></p>
<li>why is this important?</li>
<li>cost of solving wrong problem</li>
<p><strong>understand the end user</strong></p>
<li>map out artist workflow</li>
<li>FaceTime with user, in their shoes</li>
<li>dependency / downstreaming</li>
<p><strong>be mindful of over-engineering</strong></p>
<li>whiteboard/flowchrt: makes sense to difficult issues</li>
<p><strong>Phased Development</strong></p>
<li>design/implement</li>
<li>first iteration pass</li>
<li>second pass of iteration</li>
<li>final polish pass</li>
<li>phase one might be enough</li>
<p><strong>Tactical</strong></p>
<li>asset visual bug tracker</li>
<li>node based scripting python editor</li>
<p><strong>interface design</strong></p>
<li>separate ui from command layer</li>
<li>keep clicking to a minimum</li>
<li>clean, simple interface, consistency</li>
<li>intelligent grouping</li>
<li>polish interface</li>
<p><strong>Architecture Design</strong></p>
<li>minimal complexity</li>
<li>system</li>
<li>&#8211;interface<br />
&#8211;database<br />
&#8211;devkit</li>
]]></content:encoded>
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		<title>Crossbow Update</title>
		<link>http://bangrevolution.com/wordpress/?p=245</link>
		<comments>http://bangrevolution.com/wordpress/?p=245#comments</comments>
		<pubDate>Sat, 20 Aug 2011 02:21:39 +0000</pubDate>
		<dc:creator>mattregnier</dc:creator>
				<category><![CDATA[.art]]></category>
		<category><![CDATA[.mods]]></category>
		<category><![CDATA[mods]]></category>

		<guid isPermaLink="false">http://bangrevolution.com/wordpress/?p=245</guid>
		<description><![CDATA[The costume / mods have been updated. Goggles are near complete and made some progress on the xbow. http://bangrevolution.com/wordpress/?page_id=199]]></description>
			<content:encoded><![CDATA[<p>The costume / mods have been updated.  Goggles are near complete and made some progress on the xbow.</p>
<p>http://bangrevolution.com/wordpress/?page_id=199</p>
]]></content:encoded>
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		<title>Capturing The Spirit Of Sesame Street</title>
		<link>http://bangrevolution.com/wordpress/?p=181</link>
		<comments>http://bangrevolution.com/wordpress/?p=181#comments</comments>
		<pubDate>Wed, 23 Feb 2011 16:39:49 +0000</pubDate>
		<dc:creator>mattregnier</dc:creator>
				<category><![CDATA[.art]]></category>

		<guid isPermaLink="false">http://bangrevolution.com/wordpress/?p=181</guid>
		<description><![CDATA[Great article/interview on Gamasutra talking with Nathan Martz and Tim Schafer of Doublefine regarding their new Sesame Street Kinect Game: http://www.gamasutra.com/view/feature/6295/capturing_the_spirit_of_sesame_.php]]></description>
			<content:encoded><![CDATA[<p>Great article/interview on Gamasutra talking with Nathan Martz and Tim Schafer of Doublefine regarding their new Sesame Street Kinect Game:</p>
<p><a href="http://www.gamasutra.com/view/feature/6295/capturing_the_spirit_of_sesame_.php">http://www.gamasutra.com/view/feature/6295/capturing_the_spirit_of_sesame_.php</a></p>
]]></content:encoded>
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		<item>
		<title>One year ago next month&#8230;</title>
		<link>http://bangrevolution.com/wordpress/?p=178</link>
		<comments>http://bangrevolution.com/wordpress/?p=178#comments</comments>
		<pubDate>Thu, 17 Feb 2011 18:31:41 +0000</pubDate>
		<dc:creator>mattregnier</dc:creator>
				<category><![CDATA[.random]]></category>

		<guid isPermaLink="false">http://bangrevolution.com/wordpress/?p=178</guid>
		<description><![CDATA[Now first let me say that I rarely quote myself, but occasionally I spout something that after reading I&#8217;m proud to say I wrote it. Today was one of those occasions. A co-worker had asked me what I think of the recent changes at work. This was my reply. &#8220;I am a hopeful optimistic. Life [...]]]></description>
			<content:encoded><![CDATA[<p>Now first let me say that I rarely quote myself, but occasionally I spout something that after reading I&#8217;m proud to say I wrote it.  Today was one of those occasions.  A co-worker had asked me what I think of the recent changes at work.  This was my reply.</p>
<p>&#8220;I am a hopeful optimistic.  Life is too short and this space too small to have a negative outlook.<br />
Change is always difficult no matter where you are in this industry (or life for that matter).<br />
The abilities to reach out, speak up, react and adapt are admirable qualities that few possess and fewer still acknowledge.</p>
<p>With that said, change never comes easy, but for those willing to work hard, work together, and more importantly execute they will reap the benefits.  I believe we have a really good crew and if we can stay focused I have 100% confidence that what we turn out will be nothing short of greatness.&#8221;</p>
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		<title>DevBlog &#8211; Making of Crash Bandicoot &#8211; Naughty Dog</title>
		<link>http://bangrevolution.com/wordpress/?p=175</link>
		<comments>http://bangrevolution.com/wordpress/?p=175#comments</comments>
		<pubDate>Thu, 10 Feb 2011 19:07:56 +0000</pubDate>
		<dc:creator>mattregnier</dc:creator>
				<category><![CDATA[.random]]></category>

		<guid isPermaLink="false">http://bangrevolution.com/wordpress/?p=175</guid>
		<description><![CDATA[http://all-things-andy-gavin.com/2011/02/02/making-crash-bandicoot-part-1/]]></description>
			<content:encoded><![CDATA[<p><a href="http://all-things-andy-gavin.com/2011/02/02/making-crash-bandicoot-part-1/">http://all-things-andy-gavin.com/2011/02/02/making-crash-bandicoot-part-1/</a></p>
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		<title>Rotation Orders: Euler/Quaternion</title>
		<link>http://bangrevolution.com/wordpress/?p=172</link>
		<comments>http://bangrevolution.com/wordpress/?p=172#comments</comments>
		<pubDate>Thu, 10 Feb 2011 19:05:40 +0000</pubDate>
		<dc:creator>mattregnier</dc:creator>
				<category><![CDATA[.techart]]></category>

		<guid isPermaLink="false">http://bangrevolution.com/wordpress/?p=172</guid>
		<description><![CDATA[Older link, but great explanation of quaternion vs euler and rotation orders. http://www.guerrillacg.org/home/3d-rigging/the-rotation-problem]]></description>
			<content:encoded><![CDATA[<p>Older link, but great explanation of quaternion vs euler and rotation orders.<br />
<a href=" http://www.guerrillacg.org/home/3d-rigging/the-rotation-problem"></p>
<p>http://www.guerrillacg.org/home/3d-rigging/the-rotation-problem</a></p>
]]></content:encoded>
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		<title>Older interview with Pixar&#8217;s Brad Bird</title>
		<link>http://bangrevolution.com/wordpress/?p=169</link>
		<comments>http://bangrevolution.com/wordpress/?p=169#comments</comments>
		<pubDate>Tue, 04 Jan 2011 16:24:07 +0000</pubDate>
		<dc:creator>mattregnier</dc:creator>
				<category><![CDATA[.random]]></category>

		<guid isPermaLink="false">http://bangrevolution.com/wordpress/?p=169</guid>
		<description><![CDATA[http://gigaom.com/2008/04/17/pixars-brad-bird-on-fostering-innovation/ older article, but very relevant information for ALL companies]]></description>
			<content:encoded><![CDATA[<p><a href="http://gigaom.com/2008/04/17/pixars-brad-bird-on-fostering-innovation/">http://gigaom.com/2008/04/17/pixars-brad-bird-on-fostering-innovation/</a></p>
<p>older article, but very relevant information for ALL companies</p>
]]></content:encoded>
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